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Adobe Flash Actionscript (Level I & Level II
C & C++(Basic)

 For Corporate Training in flash actionscript CLICK HERE

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ADOBE FLASH ACTIONSCRIPT - LEVEL I (for Designers)

Prerequisite for learning Action Script is knowledge of the following in
C programming language -
  • Functions
  • Conditions
  • Arrays
  • Loops
Introductino to Action Script 3

  • Giving your movies instructions
  • Working with the Actions panel
  • Direct typing
  • Who are you talking to?
Communicating Controlling movie clips on the stage
  • Arugmenrts
  • Listening to what your movies are telling you
  • Events in flash
  • External events
  • Internal events
  • Introducing event handlers
  • Introducing variables
  • Creating variables and using them with literals and expressions
  • Naming variables
  • Using literals values

Movies That Decide for Themselves

  • Making decisions in ActionScript: The if action
  • Defining a decision
  • Alternative actions
  • Acting on alternatives: The else action
  • More than one alternative: The else if action
  • Handling lots of alternatives: The switch action
Using and Writing Functions
  • Functions
  • Using function
  • Writing function
  • Modular function
  • Return function
  • Array let you link information
  • Creating a new array
  • Typing an array Using variable values as offset
  • Movies That Decide for Themselves

Responding to Events           

  • Understanding_Events
  • Listeners
  • Handlers
  • Mouse
  • Keyboard
  • Links
  • EnterFrame
  • Timer
Understanding Classes
  • Classes
  • Creating Classes
  • Extending Classes
  • Methods
  • Public Private
  • Classes Timeline
  • Doc Class
  • Calss Path
  • Useful
Decision-Making and Repetition
  • Understanding Condtional
  • Writing Condtional
  • Operator
  • Using Operators
  • Alernate Condition
  • Compound
  • Understanding Loops
  • Writing Loops
  • Generating Instances
  • Placing Instances

Using Math

  • Math classes
  • Math Operation
  • Random
  • Rounding
Filters
  • Drawing
  • Color
  • Random color
  • Animate color
  • Filters
  • Filter Properties
  • Animating Filters

Working with Multimedia      

  • Loading Images
  • Communicaiting
  • Sound
  • Play Stop
  • Pause Resume
  • Volume Control
  • Understanding Video
  • Loading Video
  • Video Playback

Bitmap Caching and RAM

  • Objects,Object, everywhere
  • Lurking objects
  • Making a show reel
  • Objects on the satge
  • Movie clips and buttons as objects
  • Symbol types and behaviors
  • Two sides of the same object
  • Working with Library items
  • Bitmap caching
  • The other side of bitmap caching
  • Bitmap caching and RAM
  • Changing the apperance of a cached movie clip
  • when to use bitmap caching
  • Referencing different timeless with ActionScript
  • Locating variable from inside an event
  • Different palce , diffrerent variable
  • handler function
  • Reusing handler functios
  • The apply method
  • Global varibles
  • Resuable Code and Realistic Movement
  • Breaking down bifg task into smaller onews
  • Creating simple components
  • Creating a modular set of playback controls
  • Dark Valentine
  • Modular contrl of movie clips
  • How to simulate realistic movement
  • Motion with acceleration
  • Trailing the pinter (a mouse follower)
  • Understanding the inertial code

Adding Advanced Interactivity

  • Drag Overview
  • Drag Drop
  • Collision
  • Responding Collision
  • Detecting
  • Shadow Random

Zapper (Game)

  • Fine -tuning the component
  • Function based modular code
  • Swarming behavior
  • Taking the swarming effect forward
  • Creating tweens with ActionScript
  • Using import to access the Tween class
  • How to use the Twwen contructor function
  • Understanding the transition types
  • Games and Sprites
  • What is a Sprite?
  • Control
  • External and internal data
  • Movement
  • Collision
  • Planing zapper
  • The game world ( the maion timeline)
  • gSCREEN_TOP, gSCREEN_BOTTOM, gSCREEN_RIGHT, and
  • gSCREEN_LEFT
  • score
  • level, skill,and accel
  • speed
  • shipDead, fired and gSHIP_HEIGHT
  • The timeline
  • The code
  • Global constants
  • The "start game" trigger
  • The player (the ship)
  • The SwarmAlien
  • alienSpawn()
  • onEnterFrame
  • alienReincarnate()
  • The SwarmAlien coed
  • The bullet

 


Flash Action Script Excercise



 

Minimum Pre-requisite to learn ActionScript

1)
Basics of 'C' Programming Language.
2)
OOPS & C++ (Class, object, Inheritance)
3)
Any database (Access/SQL/Oracle)


1.
 C
  1.1 Datatypes.
  1.2 Operator.
  1.3 Condition construct.
  1.4 Looping construct.
  1.5 Functions.
  1.6 Array.


2.
 C++
  2.1 Class.
  2.2 Object.
  2.3 Inheritance.
  2.4 Functions.
  2.5 Properties.


For Topic Covered

ADOBE FLASH ACTIONSCRIP - LEVEL II (for Developers)

Prerequisite for learning Action Script is knowledge of the following in
C programming language -
  • Functions
  • Conditions
  • Arrays
  • Loops

Introduction to ActionScript 3.0

  • Beyond_Script_Assist

Communicating to MovieClips, Variables, and People

Using and Writing Functions

 

Minimum Pre-requisite to learn Action Script

1)
Basics of 'C' Programming Language.
2)
OOPS & C++ (Class, object, Inheritance)
3)
Any database (Access/SQL/Oracle)


1.
 C
  1.1 Datatypes.
  1.2 Operator.
  1.3 Condition construct.
  1.4 Looping construct.
  1.5 Functions.
  1.6 Array.


2.
 C++
  2.1 Class.
  2.2 Object.
  2.3 Inheritance.
  2.4 Functions.
  2.5 Properties.

For Topic Covered




Flash Actionscript (Level I & II )

Duration Time Fees (Indian RS.) Fees (US $) 
6 Week Ends [Saturday+Sunday] 11 am-4 pm 17,500 500

C & C++ (Basic)

Course Duration
C 10 hours
C++ 10 hours

Note:C & C++ (Basics) training will be conducted from Monday-Friday

Our Students' Design Galleries

 

 

Lodging, boarding and travelling not included in the fees.
The above mentioned fees is for one course.
   
COMPUFIELD offers a unique style of learning -

One computer : One student : One Instructor
Maximum Instructor to Student Ratio 1:4
Sessions : Each session will be of 1 hour.
The timing can be fixed based on our mutual convenience,between 9.00 a.m. to 7.00 p.m.
Overseas Students take 5 to 10 hours per day to complete their courses.
Course duration in days = total sessions divide by number of sessions per day.
The Above Mentioned Tuition Fees Includes Service Tax 12.36%
No extra charges/refund for more/less time taken to complete the course.


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