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1) |
Introduction to 3D Studio Max |
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a) |
Salients features and applications |
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b) |
Orthographic and Perspective view |
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2) |
Toolbar & Menubar |
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a) |
Learning the main toolbar |
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b) |
Using the Command Panel |
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c) |
Using the Function Panels |
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d) |
Using Additional Interface Controls |
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e) |
Using the Time Controls |
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f) |
Learning from the Status Bar and the Prompt Line |
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g) |
Interacting with the Interface |
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h) |
Using the Asset Manager Utility |
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i) |
Using the Pull-Down Menus |
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j) |
File Menu |
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k) |
Displaying Scene Information |
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l) |
Viewing Files |
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m) |
The Edit Menu and Tools Menu |
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n) |
The Group Menu and Views Menu |
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o) |
The Rendering Menu and the Track View Menu |
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p) |
Using the Tab Panel |
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3) |
Working with Primitive Objects |
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a) |
Using Keyboard Entry for Precise Dimensions |
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b) |
Altering Object Parameters |
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c) |
Primitive Object types |
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d) |
Extended Primitives |
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4) |
Spline Shapes |
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a) |
Drawing in 2D |
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c) |
Understanding Spline Primitives |
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d) |
Making Splines Renderable |
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e) |
Editing Vertices, Segments, Spline Subobjects |
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f) |
Controlling Spline Geometry |
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PHASE - II |
5) |
Creating Patches |
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a) |
Introducing Patch Grids |
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b) |
Editing Patches |
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c) |
Converting to an Editable Patch |
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d) |
Editing Patch Sub-Objects and Modifying Patches |
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6) |
NURBS |
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a) |
Understanding NURBS Curves and Surfaces |
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b) |
Creating and Editing NURBS |
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7) |
Modifying Objects |
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a) |
Using the Modify Panel |
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b) |
Modifying Object Parameters |
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c) |
Exploring Mofifier Types |
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d) |
Working with the Modifier Stack |
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e) |
Copying Modifiers |
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f) |
Collapsing the stack |
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g) |
Modifying Subobjects |
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8) |
a) |
Meshes |
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b) |
Parametric versus Non-Parametric |
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c) |
Creating an editable Mesh Object |
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d) |
Editing a Mesh Object
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e) |
Editing Vertices and Edges |
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f) |
Editing Face, Polygon and Element Sub-Objects |
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g) |
Modifying Meshes |
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9) |
a) |
Loft Objects |
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b) |
Creating a Loft Object |
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c) |
Using the Get Shape and Get Path Buttons |
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d) |
Controlling Loft Parameters and setting Skin Parameters |
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e) |
Using Deformations |
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f) |
Modifying Loft Subobjects |
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10) |
a) |
Compound Objects |
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b) |
Understanding Compound Object types |
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c) |
Modeling with Boolean Objects |
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d) |
Morphing Objects |
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e) |
Creating different Objects |
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PHASE III |
11) |
a) |
Exploring the Material Editor
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b) |
Understanding Material properties
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c) |
Working with the Material Editor
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d) |
Using the Sample Slots |
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e) |
Applying and using Standard Materials |
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f) |
Extended Parameters |
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g) |
Dynamic Properties |
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h) |
Using different Materials |
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12) |
a) |
Using Material Maps |
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b) |
Understanding Maps and Material Map Types |
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c) |
Common Parameters |
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d) |
2D Maps |
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e) |
Compositors and Color Modifiers |
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f) |
Reflection and Refraction |
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g) |
The Maps Rollout |
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h) |
Creating new materials, Animating materials and applying multiple materials |
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13) |
a) |
Lights
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b) |
Basics of Lighting
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c) |
Understanding Light types |
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d) |
Viewing a scene from a light |
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e) |
Altering Light Parameters |
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f) |
Lighting special effects
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g) |
Using Volume lights, Projector Maps and Raytraced Shadows |
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14) |
a) |
Cameras
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b) |
Understanding Cameras |
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c) |
Creating Camera Object and a Camera View |
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d) |
Camera Viewport Controls
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e) |
Setting Camera Parameters |
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f) |
Aiming a Camera |
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15) |
a) |
Particle Systems |
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b) |
Understanding the Various Particle Systems |
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c) |
Creating a Particle System
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d) |
Setting Particle Parameters
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e) |
Using Particle Parameter Systems |
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16) |
a) |
Using Space Warps
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b) |
Creating and Binding Space Warps
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c) |
Space Warp Types
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d) |
Partlicles and Dynamics |
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PHASE IV
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17) |
a) |
Animation Basics
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b) |
Using the animate button
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c) |
Working with keys
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d) |
Controlling time |
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e) |
Using the Motion Command Panel
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f) |
Animating Objects |
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18) |
a) |
Working with the Track View |
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b) |
Track View modes
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c) |
Working with keys
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d) |
Using Visibility Tracks and the Level of Detail Utility
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e) |
Editing Time
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f) |
Working with Curves and Tangents
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g) |
Filtering Tracks
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h) |
Working with Controllers
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i) |
Synchronising to a Sound Track |
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19) |
a) |
Working with Backgrounds, Environments and Atmospheric Effects
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b) |
Creating an Environment and defining the Rendered Environment |
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c) |
Using Atmospheric Apparatus Gizmos
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d) |
Creating Atmospheric Effects |
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20) |
a) |
Setting Rendering Parameters
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b) |
Understanding MAX Renderers
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c) |
Working with Previews
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d) |
Render Parameters
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e) |
Scanline A-Buffer Renderer
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f) |
Rendering preferences and Render types |
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21) |
a) |
Using the Video Post Interface
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b) |
Understanding Post-Production
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c) |
Using Video Post Dialog Box
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d) |
Adding, Editing and using Events
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e) |
Working with Ranges and Lens Effects Filters |